Games - Elder Scrolls - Morrowind

OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. Github - zinnschlag/openmw, korslund/openmw (old). Development Environment Setup
GitHub - TES3MP/openmw-tes3mp Multiplayer for TES3:Morrowind based on OpenMW.

YouTube - Why You Should Still Play Morrowind in 2014

Mods

Tamriel Rebuilt is a large fan project for The Elder Scrolls III: Morrowind. When Bethesda Softworks, the developers of the Elder Scrolls series, started designing the game towards the end of the 1990s, the original intent was to include all of the eponymous country's landmass in the game. As it turned out, this was too large a task and the scope was reduced to Morrowind's central volcanic island, Vvardenfell. Even so, the result was an enormous, colorful world that many, in our project and beyond, still consider one of their most memorable game experiences. Our aim is to pick up where Bethesda left off: by creating the rest of its mainland, we are building Morrowind as it could have been, in a way that is truthful to the vision of the original developers. Rather than just providing a game world several times the size of the original, we want that world's vistas, stories and people to be every inch as captivating as its example.

LGNPC, short for Less Generic NPCs, is a project that aims to replace all the repetitive Morrowind dialogue with more interesting and engaging conversations. We want each NPC in every town, village, or camp to have his or her own personality and back story. We have decided to approach this mod town by town, and release each one when it is finished.

Dulsya Isle

GitHub - Hrnchamd/MGE-XE Morrowind Graphics Extender XE; distant views and improved graphics for Morrowind.